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      “Players are selfish”: Fallout 2’s Chris Avellone describes his game design philosophy

      news.movim.eu / ArsTechnica • 2 December

    Chris Avellone wants you to have a good time.

    People often ask creatives—especially those in careers some dream of entering—”how did you get started?” Video game designers are no exception, and Avellone says that one of the most important keys to his success was one he learned early in his origin story.

    “Players are selfish,” Avellone said, reflecting on his time designing the seminal computer roleplaying game Planescape: Torment . “The more you can make the experience all about them, the better. So Torment became that. Almost every single thing in the game is about you, the player.”

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      Syntax hacking: Researchers discover sentence structure can bypass AI safety rules

      news.movim.eu / ArsTechnica • 2 December

    Researchers from MIT, Northeastern University, and Meta recently released a paper suggesting that large language models (LLMs) similar to those that power ChatGPT may sometimes prioritize sentence structure over meaning when answering questions. The findings reveal a weakness in how these models process instructions that may shed light on why some prompt injection or jailbreaking approaches work, though the researchers caution their analysis of some production models remains speculative since training data details of prominent commercial AI models are not publicly available.

    The team, led by Chantal Shaib and Vinith M. Suriyakumar, tested this by asking models questions with preserved grammatical patterns but nonsensical words. For example, when prompted with “Quickly sit Paris clouded?” (mimicking the structure of “Where is Paris located?”), models still answered “France.”

    This suggests models absorb both meaning and syntactic patterns, but can overrely on structural shortcuts when they strongly correlate with specific domains in training data, which sometimes allows patterns to override semantic understanding in edge cases. The team plans to present these findings at NeurIPS later this month.

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      The missile meant to strike fear in Russia’s enemies fails once again

      news.movim.eu / ArsTechnica • 1 December

    A Russian intercontinental ballistic missile (ICBM) fired from an underground silo on the country’s southern steppe Friday on a scheduled test to deliver a dummy warhead to a remote impact zone nearly 4,000 miles away. The missile didn’t even make it 4,000 feet.

    Russia’s military has been silent on the accident, but the missile’s crash was seen and heard for miles around the Dombarovsky air base in Orenburg Oblast near the Russian-Kazakh border.

    A video posted by the Russian blog site MilitaryRussia.ru on Telegram and widely shared on other social media platforms showed the missile veering off course immediately after launch before cartwheeling upside down, losing power, and then crashing a short distance from the launch site. The missile ejected a component before it hit the ground, perhaps as part of a payload salvage sequence, according to Pavel Podvig, a senior researcher at the United Nations Institute for Disarmament Research in Geneva.

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      Supreme Court hears case that could trigger big crackdown on Internet piracy

      news.movim.eu / ArsTechnica • 1 December

    Supreme Court justices expressed numerous concerns today in a case that could determine whether Internet service providers must terminate the accounts of broadband users accused of copyright infringement. Oral arguments were held in the case between cable Internet provider Cox Communications and record labels led by Sony.

    Some justices were skeptical of arguments that ISPs should have no legal obligation under the Digital Millennium Copyright Act (DMCA) to terminate an account when a user’s IP address has been repeatedly flagged for downloading pirated music. But justices also seemed hesitant to rule in favor of record labels, with some of the debate focusing on how ISPs should handle large accounts like universities where there could be tens of thousands of users.

    Justice Sonia Sotomayor chided Cox for not doing more to fight infringement.

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      OpenAI desperate to avoid explaining why it deleted pirated book datasets

      news.movim.eu / ArsTechnica • 1 December

    OpenAI may soon be forced to explain why it deleted a pair of controversial datasets composed of pirated books, and the stakes could not be higher.

    At the heart of a class-action lawsuit from authors alleging that ChatGPT was illegally trained on their works, OpenAI’s decision to delete the datasets could end up being a deciding factor that gives the authors the win.

    It’s undisputed that OpenAI deleted the datasets, known as “Books 1” and “Books 2,” prior to ChatGPT’s release in 2022. Created by former OpenAI employees in 2021, the datasets were built by scraping the open web and seizing the bulk of its data from a shadow library called Library Genesis (LibGen).

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      In Myanmar, illicit rare-earth mining is taking a heavy toll

      news.movim.eu / ArsTechnica • 1 December

    I n early 2025, Sian traveled deep into the mountains of Shan State, on Myanmar’s eastern border with China, in search of work. He had heard from a friend that Chinese companies were recruiting at new rare-earth mining sites in territory administered by the United Wa State Army, Myanmar’s most powerful ethnic armed group, and that workers could earn upwards of $1,400 a month.

    It was an opportunity too good to pass up in a country where the formal economy has collapsed since the 2021 military coup, and nearly half of the population lives on less than $2 a day. So Sian set off by car for the town of Mong Pawk, then rode a motorbike for hours through the thick forest.

    Hired for daily wages of approximately $21, he now digs boreholes and installs pipes. It is the first step in a process called in situ leaching, which involves injecting acidic solutions into mountainsides, then collecting the drained solution in plastic-lined pools where solids, like dysprosium and terbium, two of the world’s most sought-after heavy rare-earth metals, settle out. The resulting sediment sludge is then transported to furnaces and burned, producing dry rare earth oxides.

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      After a Witcher-free decade, CDPR still promises three sequels in six years

      news.movim.eu / ArsTechnica • 1 December • 1 minute

    It’s been over 10 years since the launch of the excellent The Witcher 3: Wild Hunt , and nearly four years since the announcement of “the next installment in The Witcher series of video games.” Despite those long waits, developer CD Projekt Red is still insisting it will deliver the next three complete Witcher games in a short six-year window.

    In a recent earnings call , CDPR VP of Business Development Michał Nowakowski suggested that a rapid release schedule would be enabled in no small part by the team’s transition away from its proprietary REDEngine to the popular Unreal Engine in 2022 . At the time, CDPR said the transition to Unreal Engine would “elevate development predictability and efficiency, while simultaneously granting us access to cutting-edge game development tools.” Those considerations seemed especially important in the wake of widespread technical issues with the console versions of Cyberpunk 2077 , which CDPR later blamed on REDEngine’s “in-game streaming system.”

    “We’re happy with how [Unreal Engine] is evolving through the Epic team’s efforts, and how we are learning how to make it work within a huge open-world game, as [ The Witcher 4 ] is meant to be,” Nowakowski said in the recent earnings call. “In a way, yes, I do believe that further games should be delivered in a shorter period of time—as we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between TW4 and TW5 , between TW5 and TW6 and so on.”

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      Even Microsoft’s retro holiday sweaters are having Copilot forced upon them

      news.movim.eu / ArsTechnica • 1 December • 1 minute

    I can take or leave some of the things that Microsoft is doing with Windows 11 these days, but I do usually enjoy the company’s yearly limited-time holiday sweater releases. Usually crafted around a specific image or product from the company’s ’90s-and-early-2000s heyday—2022’s sweater was Clippy themed, and 2023’s was just the Windows XP Bliss wallpaper in sweater form—the sweaters usually hit the exact combination of dorky/cute/recognizable that makes for a good holiday party conversation starter.

    Microsoft is reviving the tradition for 2025 after taking a year off, and the design for this year’s flagship $80 sweater is mostly in line with what the company has done in past years. The 2025 “Artifact Holiday Sweater” revives multiple pixelated icons that Windows 3.1-to-XP users will recognize, including Notepad, Reversi, Paint, MS-DOS, Internet Explorer, and even the MSN butterfly logo. Clippy is, once again, front and center, looking happy to be included.

    Not all of the icons are from Microsoft’s past; a sunglasses-wearing emoji, a “50” in the style of the old flying Windows icon (for Microsoft’s 50th anniversary), and a Minecraft Creeper face all nod to the company’s more modern products. But the only one I really take issue with is on the right sleeve, where Microsoft has stuck a pixelated monochrome icon for its Copilot AI assistant.

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      Space CEO explains why he believes private space stations are a viable business

      news.movim.eu / ArsTechnica • 1 December

    It’s a critical time for companies competing to develop a commercial successor to the International Space Station. NASA is working with several companies, including Axiom Space, Voyager Technologies, Blue Origin, and Vast, to develop concepts for private stations where it can lease time for its astronauts.

    The space agency awarded Phase One contracts several years ago and is now in the final stages of writing requirements for Phase Two after asking for feedback from industry partners in September. This program is known as Commercial LEO Destinations, or CLDs in industry parlance.

    Time is running out for NASA if it wants to establish continuity from the International Space Station, which will reach its end of life in 2030, with a follow-on station ready to go before then.

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