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Samsung’s Odyssey 3D monitor delivers great visuals, limited game support
news.movim.eu / ArsTechnica • 17 July • 1 minute
Specs at a glance: Samsung Odyssey 3D | |||
---|---|---|---|
Panel size | 27 inches | ||
Resolution | 3840×2160 (stereoscopic 3D compatible) | ||
Refresh rate | 165 Hz | ||
Panel type and backlight | IPS, W-LED | ||
Ports | 1x USB-B upstream, 1x USB-A downstream, 2x HDMI 2.1, 1x DisplayPort 1.4 | ||
Size |
24.2 x 21.3 x 8.0 inches w/ stand
(614.7 × 541 × 203.2 mm) |
||
Weight |
16.5 lbs
(7.48 kg) w/ stand; 10.4 lbs (4.72 kg) w/out stand |
||
Warranty | 1 year | ||
Price (MSRP) | $1,999 |
Gamers of a certain age will remember a period roughly 15 years ago when the industry collectively decided stereoscopic 3D was going to be the next big thing in gaming . From Nvidia's "3D Vision" glasses system to Nintendo's glasses-free 3DS to Sony's 3D TV aimed specifically at gamers , major gaming companies put a lot of effort into bringing a sense of real depth to the flat video game scenes of the day.
Unfortunately for those companies, the stereoscopic 3D gaming hype faded almost as quickly as it rose; by 2012, most companies were scaling back their stereoscopic investments in light of underwhelming public demand (case in point: Nintendo's pivot to the 3D-free 2DS line of portables). And while some stray upstarts have tried to revive the stereoscopic gaming dream in the years since , the idea seemed destined to be a footnote in gaming tech history.